After another adorable Sam Quiz, we’ve got our work cut out for us. We have decided, perhaps foolishly, to do a Mythic Conscription for Magic’s first full size expansion. If you know your history, you know that means Ice Age – the home of cumulative upkeep, massive text boxes, and commons sitting in the rare slot. This set was created in the dark days of Magic design, when no one really knew what they were doing.
Mike & Chewie were actually playing back when Ice Age was around so some of their picks are colored by their younger selves’ experiences. Other picks are, as the title spells out, colored by experiences we’ve all had since then with some of these cards, not to mention the historical significance of a few.
Also, hiccups. Lots of hiccups.
We begin with another Sam Quiz, which was a little tricksy. Then, after a brief story of personal injury and public surgery from Chewie we get right into it! We’re doing a Mythic Conscription for Dissension, finishing out the original Ravnica block. This set, much like some of the other Ravnica sets, was a little hard to do. Or maybe easy. We’re not sure. There’s a bizarre switch with the leadership of the Azorius guild. Dirk actually leans towards a red rare enchantment as mythic. And then, at the very end, there’s the big discussion about Simic Sky Swallower.
We begin this episode with a listener-supplied Magic Mad Lib, sent in by lvl99luck. We learn all about enchantment speed and refuse to name Balance. This Mad Lib is nothing to Murder at!
Then it’s time to get down to business. We’re following up the last episode and diving right into a Mythic Conscription for Guildpact. It turns out that the enchantment speed we learned about in the Mad Lib is a pretty big thing in Guildpact. Like a lot. It also turns out that Guildpact’s rares are actually… rares. So yeah, that’s a thing.
This episode is pretty simple. After the always-adorable Sam Quiz, we’re doing a Mythic Conscription of Ravnica: City of Guilds! Depending on how you look at it, this one is either really easy or really hard, because the power level seems to be concentrated in just a few cards. But don’t worry, there’s plenty of discussion to be had!
There are also some discussions about streaming, cruises, and outnumbering children. You’ve been warned.
Woo! Cosmic Larva in 2020! It’s got to be better than the Desecration Elemental, right? Guys?
In this episode we’re finishing off our look at Modern Masters 2017! The whole set looks like a lot of fun to draft. There are a few more rarity shifts to discuss, looking at how the overall strategies of each allied color pair overlap with each other, and more jaw-dropping and reminiscing. Ah yes, good stuff.
But that’s not all! After that we’re doing another Mythic Conscription, this time for the oddball final set of the Mirrodin block, Fifth Dawn! With its Beacons, Bringers, Sunburst, and assorted nonsense, what’s going to be mythic? What’s fine as a rare? How much disagreement can you fit into one episode? Why does Mike REALLY play Magic the way he does? Let’s find out!
Modern Masters 2017 Card Image Gallery - http://magic.wizards.com/en/articles/archive/card-image-gallery/modern-masters-2017-edition