Don’t worry, Dirk doesn’t really ruin EVERYTHING. In fact, Dirk was on fire for most of this episode. Like in Overwatch or NBA Jam, not like actual fire. Anyway…
This episode we’re putting Mirage through a Mythic Conscription. And unlike several of the Conscriptions we’ve done for older sets, this one actually has plenty of cards to talk about. During the episode we even dig up some actual recent evidence for why certain cards would be mythic! Be sure to let us know what you think about Mirage’s potential mythics!
As you may have heard, a while back Mike made a series of spectacularly bad eBay decisions and ended up with some unopened boxes of some old sets. You saw the first of these in our Homelands Winchester, which was actually a lot of fun and I highly recommend that you go watch it. If you have no experience with the old sets, it’s cool to check out how far things have come. And if you have played with them, it’s a nice bit of nostalgia.
But we had so much fun with Homelands that we decided to give it another go. This time, Mike brought over his box of Mirage! Ah yes, Mirage. For the record, I hate hate HATE Femeref Healers. But I’m getting ahead of myself. Mirage brought us bizarre new things like phasing and flanking, but let’s not hate on it too much for those. Flanking was actually pretty cool. Mirage also gave us the very first appearance of charms! You know, cheap modal spells that have 3 useful-but-not-really-worth-a-card abilities on them. Charms have popped up 6 times now, but Mirage was the first.