The final boss of the Uldaman wing is…a big statue. A big statue that spawns smaller statues on both sides of the board. Well that certainly can’t blow up in my face…
This fight is nifty. Throughout the entire video I prophesied that I’d regret leaving all those stupid statues alive. Sometimes I really hate being right all the time.
To escape the Troggs we’re hopping into a mine cart with Brann Bronzebeard! But we left before I could pick a deck! I guess we’ll just use whatever Brann has on hand!
This is a really cool fight. It’s like a classless class challenge since we have a pre-built deck, except it’s all a bunch of crazy nonsense. I love it! And apparently my Australian badass explorer buddy Dundee is more afraid of of spiders than I am.
The second wing of the League of Explorers is open! It’s time to join Brann Bronzebeard in his search for the headpiece of the Staff of Origination! Yup, still sounds like a dick joke.
First we have to take on the Trogg Chieftain, Scarvash. He flips back and forth between hating minions and hating spells, but he sure never stops smelling terrible.
The final step of the first wing is of course the class challenges! These usually don’t take too long, so here are the two from the Temple of Orsis.
It’s the Taunt Warrior versus the wish-happy djinni and a standard Warlock against the Phaerix the rod enthusiast. There are plenty of cards to talk about and plenty of Reno to hate.
Now that we’ve picked up the piece of the staff, we’ve gotta get outta here! The whole place is coming down on our heads! Ruuuun!
So I had to do this one twice because the first time the game’s audio didn’t record. It was eerily similar to the first playthrough though, as you’ll see…