Chewie note: This video came highly recommended to me by Uriah himself (he’s the guy behind the CMDR Decks channel on Youtube.) After I watched it and finished rolling on the floor, I recognized the names this guy gave. He’s been an active member on our forums for quite some time, and I just had to have this video on the site. After contacting him and Uriah, I got the okay to post it. Joseph wrote me an intro, and the rest you can see yourself. Enjoy!
by Joseph A.
Every once in a great while, a voice calls out from the heavens. A voice so serene, yet so terrible; so majestic, yet so devastating; so beautiful, yet so ugly… all you can do is fall to your knees, rapt in the exultant flow of graceful sound that envelops you. You clasp your hands over your ears in an attempt not to shut out the bliss, but to trap a mere piece of it within your head, to hear its reverberation for only a moment longer. This glorious noise, succinct but everlasting, bestows upon you the single most important message you will ever receive, a note so momentous it shall guide the rest of your life by its power.
This deck… is not the product of such an occurrence. Rather, I got tired of my friends bitching that my Sen Triplets deck was too powerful. So, one day I decided to brew up a new concept with only two goals in mind: a) I want to play lands, and b) I want to draw cards. I believe that I have met that goal with my new EDH / Commander deck, “My Hands are Huge! (Edric, Spymaster of Win)”.
One might think that you’d want your deck to do a few other things too, right? Of course not! What does this look like, The Namby Pamby Super Hour featuring Weaksauce McCreedy on xylophone? Hell no it doesn’t! This is a deck with class, with style! This is a deck that don’t give a damn whether it wins or loses, it just wants to do its thing and look sexy doing it.
by Daniel Beach
My favorite thing about Magic: the Gathering is the strategic depth, and the Commander format permits strategies that are not viable anywhere else to have their five minutes of fame. Mono-red, however, has a reputation of being linear and simple; this just isn’t so. Despite not having certain valued abilities ready at their disposal, mono-red decks are still capable of operating in varied and complex ways. This is a point Mike has alluded to a couple times in talking about his Big Red Standard deck, and here I will show it by comparing his mono-red Commander deck to mine.
A couple years ago I built a mono-red Commander deck. The general was Rakka Mar. I built it badly and it failed miserably. But when Mike built Fumiko, I was curious to see if he could get it to work. After The Dorks took a crack at fixing it and Mike put the deck up for listeners’ suggestions, I decided I would take a second crack at a mono-red Commander deck.