Graveyards in Magic are an interesting thing. In so many other games it’s just a discard pile, but MTG uses the graveyard for a variety of functions. Mike (Professor Beard) is going to walk us through the history of the graveyard from its origins in Alpha, set by set, until the current day. He’ll point out mechanics (both keyworded and not) and new design space and ways to interact with the graveyard that come up as we move forward in time. Big thanks to Drew for the suggestion and to Mike for putting serious time into the research for this episode!
Oh yeah, we’re covering the Brawl changes that were announced the day of recording. And Brian learned about something new and wants to share in his final thought. Here’s a relevant friendly reminder to everyone: no one owes you any kind of physical gratification.