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Land Ho!

Wow, we’re still getting a lot of good responses from all of you guys on all of these assorted questions!  That’s awesome!  We still really appreciate it.  And here’s yet another one for you.  This time, we’re after lands.

Again, nothing silver-bordered and no repeats please.  In the comments, give us a land.  Any land!  Basic land, favorite land, best land ever, whatever you want is fair game.  Just be sure you tell us why in the comment!  No really, this is all going to make sense one of these days.

In case you haven’t figured it out yet, this is one of those crazy Brian things.  Yes it’s something we’re going to use later, no I’m not going to tell you why.  You’ll see eventually, once we figure it out for ourselves.  Whatever it is, it’s totally gonna be awesome though!

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  1. Jace Beleren
    September 19, 2011 at 1:05 pm | Permalink

    Godless Shrine

    It was the first non-basic land I ever owned. Strange how that worked out, since I had been buying since Torment.

  2. Andrew in CO
    September 19, 2011 at 1:21 pm | Permalink

    Emeria the Sky Ruin

    This is just a awesome and powerful land and effect. I saw this come out in Zendikar and had to build a big nasty white deck with this in mind. It’s awesome artwork and reanimates anything for free so long as you ramp up to seven lands, who doesn’t love that???

  3. Dylan
    September 19, 2011 at 1:30 pm | Permalink

    New Innistrad land: Shimmering Grotto. Fixes and filters when you need it to, provides colorless when you don’t

    • Dylan
      September 19, 2011 at 1:33 pm | Permalink

      not new. reprinted from lorwyn. whoops.

    • September 19, 2011 at 1:33 pm | Permalink

      Actually, the Shimmering Grotto was originally printed in Lorwyn. It’s amazing how they could reconcept it to fit in this setting, after the original happiness of Lorwyn, you know?

      • Dylan
        September 19, 2011 at 4:43 pm | Permalink

        beat you to the punch haha. and yeah it doesn’t really fit in Innistrad flavorfully or mechanically, seeing as how there are very few multicolored spells in the set

        • September 19, 2011 at 6:09 pm | Permalink

          It actually fits quite well.

          http://en.wikipedia.org/wiki/Grotto. The Romans used grottoes to house religious artifacts. Garden grottoes today are especially common in religious gardens, with the grotto being used to display religious icons or to house an altar.

          Mechanically, there are quite a number of cards with off-color flashback costs (Travel Preparations, etc). Also, any common color-fixing is welcome in limited. 😀

          • Dylan
            September 19, 2011 at 8:39 pm | Permalink

            thank you for wikipedia-ing the word grotto; it needed to be done.
            Also, I didn’t even notice that it’s common. That is awesome.

          • TapThisKillThat
            September 22, 2011 at 4:06 pm | Permalink

            Does anyone use Dictionaries anymore?????? jeez kids these days 🙂

  4. Jfd
    September 19, 2011 at 1:41 pm | Permalink

    Mikokoro, Center of the Sea: Flexible card draw on a land, great in multiplayer and commander formats.

  5. Josh McCurley
    September 19, 2011 at 2:08 pm | Permalink

    Elephant Graveyard!

    Regenerating War Mammoths since 1994!

  6. September 19, 2011 at 2:24 pm | Permalink

    Terramorphic Expanse

    I mainly played casually when I first started, and didn’t that much on cards, so was very pleased when they brought out a colour fixing land at common. It is probably the card I own the most copies of, and it usually goes into most casual decks with more than one colour.

  7. relmz32
    September 19, 2011 at 3:58 pm | Permalink

    volrath’s stronghold!

    One of my favorite lands from back in the day! It also carries a bit of magic history with it.

  8. Daniel Adams
    September 19, 2011 at 4:26 pm | Permalink

    Sorrow’s Path.

    Widely considered one of the worst cards in magic (and with good reason) I am not in any sense of the word decreeing that you all should go out and slap a four of in all your decks, that is not what this is about, this is about the fact it’s awesome.

    Primarily due to the art, Look at that art! It picturesquely describes the card, you have two completely separate engagements, one of a Dragon Burninating a Hapless Peasant, and one with a Sorcerer befuddling and bemusing a band of intrepid warriors, all of a sudden BLAM! The creatures are swapped The Dragon, deprived of his meal is now faced with a challenge and the wizard no longer has the upper hand against the warriors and is perplexed at the now arrival of the charred villager.

    Secondly because I have always wanted to build the icy manipulator donate sorrows path deck, I don’t know why I just do, but I never got round to it. I’ve thrown a copy of Sorrow’s path into a couple of EDH’s and actually to good effect. It has occasionally come in useful, generally in other peoples combats but useful none the less.

    P.S Mike, You should totally rock one of these in your Fumiko deck, A deck full of dragons and walls that forces other people to attack? Perfect!

    • Ben Ahrendt
      September 19, 2011 at 8:27 pm | Permalink

      Except that it totally kills his general.

      • Daniel Adams
        September 20, 2011 at 2:19 pm | Permalink

        Erm, This may be true, although If I remember rightly it was rocking, Some equipment? Maybe? A little? I think it may have been a Lox’Hammer though so erhm. Maybe ;3

  9. Ben Ahrendt
    September 19, 2011 at 5:10 pm | Permalink

    Going to go with Hall of the Bandit Lord. It’s an incredibly powerful card, although its cost makes it a tad unwieldy to use. You never want to drop it until the turn before you want to murder someone with something horrible, although it does telegraph your next punch. Hopefully, though, that punch will be so damn fast they won’t be able to do a thing about it.

    My favorite deck for this is my Soramaro deck, because giving Soramaro haste is a terrifying thing.

  10. Poisoned Fly
    September 19, 2011 at 6:54 pm | Permalink

    Adventurers’ Guildhouse

    Land, Band, Green Man(d) what more do you need this land is great and it has totally sweet art.

  11. Austin
    September 19, 2011 at 7:12 pm | Permalink

    Inkmoth Nezus
    If you can get away with it, then it’s just one more attacking creature, until you’re dea.

  12. Jars
    September 19, 2011 at 9:47 pm | Permalink

    Tolaria West. It’s an Island when you need the blue mana, and a tutor for the Ancestral Visions/Everflowing Chalice/whatever 0-drop/land you need.
    also its flavor– after the destruction of the academy of Tolaria, a new one has been rebuilt in another island and research is back on track. I was actually debating internally if i was going to choose this or Academy Ruins…

  13. Myke Okuhara
    September 20, 2011 at 12:06 am | Permalink

    Graven Cairns (from Future Sight). Best. Land art. Ever.

  14. Magnor Criol
    September 20, 2011 at 1:22 am | Permalink

    The first three that popped to my head have already all been mentioned, actually. Great minds, etc?

    Anyhow – Nimbus Maze, from Future Sight, is pretty spiffy. I like its feel mechanically, and DAT ART, wow. I love the artwork.

    (Graven Cairns was about to get my nod for exactly the same reason, but Myke already took it. All the Future Sight lands had awesome art…)

  15. SkeetWo
    September 20, 2011 at 7:19 am | Permalink

    Thawing Glaciers

    Thawing Glaciers is such a good basic land fetch. Allowing you to land tutor every other turn is great to thinning out your deck. Adding it with Amulet of Vigor just will speed it up even more letting you tutor every turn.

  16. crazyknight27
    September 20, 2011 at 5:57 pm | Permalink


    I chose this land because it’s flavorful, and its flavor fits its mechanic and function quite well (it uses cadavers for mana). Plus, this land is a sort of built-around-me card, and I like cards like that. Add to the fact that it is not legendary making combo possibilities really nice. Way back in Zendikar/Shards of Alara standard, I was Banefiring people from the Crypt 🙂 that felt nice.

  17. Jake
    September 20, 2011 at 9:29 pm | Permalink

    Valakut the molten pinacle
    Although it got a lot of hate for what it did in standard and extended its still a really cool card

  18. Dirk Pijnenburg
    September 21, 2011 at 4:47 am | Permalink

    Mishra’s Factory

    Back when I started I played this land to the max.
    Hard to get rid of and really fast.

    I think it is the first man-land. (not sure)

  19. Chris
    September 21, 2011 at 8:10 am | Permalink

    Ice Floe (from Ice Age)

    This was the land that really hit me over the head with how flavor and card name can really work with the mechanics.

    I was playing in a friendly Ice Age sealed deck at my bachelor party (it was the new set at the time, too, MAN I am gettin’ old!). I had a decent deck that usually killed with a flying Hyalopterus Lemure. I remember playing Ice Floe in at least 2 rounds where I was able to send their wolf or Kraken or some other assorted beasties out onto the ice, never to attack me again. Nice. It is kinda slow, but I like that the card works on all levels.

  20. Greg (MadStorkMSU)
    September 21, 2011 at 8:15 am | Permalink

    Maze of Ith

    I only suggest this card because a member of my playgroup has this is every deck. The only time this card is dead is when your opponents have no creatures. I know it can be annoying when you need one more mana and cannot tap the Maze for it, but it can really swing the game in your favor.

  21. Phenox1707
    September 22, 2011 at 9:15 am | Permalink

    Pirahna Marsh! For some reason, I was reminded of this story where my friend used a Diabolic Tutor to search up a Pirahna Marsh to kill his last round enemy at a Standard FNM. Great times. =)

  22. TapThisKillThat
    September 22, 2011 at 4:09 pm | Permalink

    Zendikar full art forest cards 🙂 B-E-A UTIFUL.

    I love green…..and ALL my green decks use these full art forest for mana 🙂 i love the way it looks.

  23. September 23, 2011 at 1:13 am | Permalink

    Sweet! If you haven’t answered the other questions, including the Deck List Poll, please go do so quickly! The cutoff is Friday night, and we still have some ties!

  24. Phil Bohn
    September 23, 2011 at 8:33 am | Permalink

    Reliquary Tower. Possibly the best land to have in an EDH deck save for Maze of Ith. Any time you have more than 7 cards in hand, you can just keep them, and it’s not nearly as threatening as Urborg or Cabal Coffers, so it draws almost no hate. Yeah, it’s colorless, but for that bonus, who cares?

  25. thewachman (Mr. Suitcase on MTGCast)
    September 23, 2011 at 10:56 am | Permalink

    Strip Mine

    Nothing says love more than Land Death from lands!!

  26. PottsRox
    September 23, 2011 at 2:07 pm | Permalink

    Evolving Wilds, because Terramorphic Expanse was already said.

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