Chewie here. Mike was good enough to write the show notes for this episode, but there are a couple things that bear mentioning first. Sorry about the horrible clicking sounds that show up for the first 9 minutes or so. We still have no idea what causes them, and we just happened to not check the file after we recorded it. So of course, we have clicking sounds, because we didn’t check for them first. Murphy and his stupid laws. The other thing is that I have a brand new headset that my beautiful and thoughtful girlfriend Alexis got me for my birthday. Let me know if it sounds better or worse than the desktop mic. Now, having said that, here are the show notes originally intended for this episode.
Hello again, and welcome to The Mana Pool! This is Mike, filling in for Chewie on the show notes this week. Speaking of this week, every Magic player knows the appeal of a quality “Enchant Creature” card. Why settle for simply playing creatures as-written when you can make them better? Yeah, that knight is pretty decent with his first strike and 2/2 body, but how about making him bigger, giving him flying and trample, and hey, let’s throw some shroud on there for good measure. The only problem is that you have to dump a big pile of cards into your graveyard if something happens to the creature. Because of that built in risk of giving your opponent card advantage, most “serious” players avoid them. But “serious” is nothing we’ve ever taken seriously.
This week we have another comparative Out of the Deck Box feature, looking at what happens when 3 different dorks embrace the allure of the aura and make it the focus of their decks. From Dirk, we have a Green build geared towards making a creature so big, it would send Galactus running for cover. Mike submits a huge pile of White and Blue cards dedicated to exploiting the interactions between great auras and creatures that love to have them around. Finally, Chewie shows us what happens when some Red, White, and Blue auras with CIP triggers are put into a deck made to flip them in and out of play.
Whether it’s magical rope ladders, terrible land bases, or way too many ideas in a deck at once, this is another episode with something for everyone.
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