Here’s the Story Circle we did for Episode 298 with our very special guest host Bruce Richard. When we previewed this card, we all seemed to REALLY like it, so we wanted to use it for a nice EDH/Commander deck. As usual when we have a guest host doing a Story Circle, this one turned out to be pretty freakin’ awesome. So awesome in fact that you might see it again somewhere else. Somewhere not on this site. Just sayin’. No I don’t know where, shut up.
Okay, yes I do know where, but I’m not going tell you. HA! How you like them apples?
I do hope you guys enjoy though, this one was a lot of fun. Bruce got all into it, which got all of us into it even more, and I really think that made it a good one.
So…yeah. In case you couldn’t tell, this is the Story Circle list from Episode 243. If you haven’t listened to it yet, you probably should. We got Tom, formerly of the MTG Radio podcast, to join us for this one. He’s on Twitter, oddly enough, as @MTGRadio. MTG Radio is also the reason Chewie started playing EDH in the first place, so much love to those guys.
Our randomly-chosen general today, as you can probably tell from the big-ass picture directly to the right, is Cromat. First off, there’s a problem with Cromat. The problem with Cromat is that he’s five colors and does nothing terribly specific. He’s just wide open. Sure he has five abilities, but none of those abilities really DO anything that you’d want to build around. When it comes to doing a Story Circle with nothing but a general to go off of, that’s a very big problem.
Luckily, we had Tom around to point out that Cromat does have one thing going for him. He’s got FIVE ABILITIES! Whatever are we going to do with all those ABILITIES? Gee, I don’t know, how about some stuff that deals with ABILITIES! Oh, just go ahead and check out the list. Warning: This deck ended up all over the place. The order we started with lasts until the final group, where Mike and Brian had to switch it up because Brian’s brain sorta hung up for a minute.
I present to you my Karrthus, Tyrant of Jund deck! I’ve always loved me some dragons, beginning (in Magic anyway) with the Shivan Dragon. That cartoony old Melissa Benson artwork is iconic to my early memories of the game, so much so that I didn’t even have to look up the artist credit. And if you’re going to have a leader of Dagrons, who better than good old Karrthus? He’s pretty huge and hasty, he’s in all the right colors, and he’s makes all my other flying lizards hasty too! Never mind that I happen to snatch all the other dragons that my opponents might have been dumb enough to play!
So yeah, there are dragons. And things that work well with dragons. And burn. I mean really, what’s a dragon deck without dragon fire? But on top of that, I threw in all the ways I could find to destroy a permanent. I’ve got removal coming out of my…library. If it can destroy more than one type of permanent and it’s in my colors, I might have thrown it in here (except you, Naturalize) so I can blow up whatever needs blowing up. And as we all know, there’s ALWAYS something that needs to be sploded in Commander. Yay!
Several months ago, Chewie talked me into filming a marathon session of videos for the CMDR Decks channel, and we sent them over to be placed in the queue for future release. Presumably you’ve already seen the Dakkon Blackblade video and the Fumiko the Lowblood video (check them out, if not), but this one is the very first Commander deck I ever built: my Scion of the Ur-Dragon deck. Note that I go and make tweaks to my decks fairly often, especially if I get to thinking about them for some reason, so some of the details aren’t really accurate anymore. You can look it up on TappedOut to see the up-to-the-minute current list. As always, let me know what you think in the comments here, or in the comments section on YouTube if you feel so inclined. To be honest, there’s no guarantee I’ll read the YouTube comments, as I do my best to avoid reading any YouTube comments as a general rule (that stuff will rot your brain). Recording all these videos was a lot of fun, and I want to thank Uriah Oxford (@CMDRDecks) and Gathering Magic for featuring them on the CMDR Decks channel.
by Daniel Beach
My favorite thing about Magic: the Gathering is the strategic depth, and the Commander format permits strategies that are not viable anywhere else to have their five minutes of fame. Mono-red, however, has a reputation of being linear and simple; this just isn’t so. Despite not having certain valued abilities ready at their disposal, mono-red decks are still capable of operating in varied and complex ways. This is a point Mike has alluded to a couple times in talking about his Big Red Standard deck, and here I will show it by comparing his mono-red Commander deck to mine.
A couple years ago I built a mono-red Commander deck. The general was Rakka Mar. I built it badly and it failed miserably. But when Mike built Fumiko, I was curious to see if he could get it to work. After The Dorks took a crack at fixing it and Mike put the deck up for listeners’ suggestions, I decided I would take a second crack at a mono-red Commander deck.