This category was started as a place to put Brian’s Old-School Custom Set that he created back in college, but it’s open to other created cards that we might want to put here.
Way back in in the fall of 2004, which would be roughly between the end of the first Mirrodin block and the beginning of Kamigawa block, Brian decided he wanted to try his hand at set design. So he created a set of 150 cards. Other than a bit of templating work and updating to include new terminology and keywords, these cards exist exactly as Brian originally created them. It’s an interesting look back at the way sets were designed back then, as well as the way Brian took the old design philosophies in his own direction. Chewie and Mike added some commentary just for good measure too. You can see the White and Blue cards too. We hope you enjoy this trip back as much as we do!
On to black. There’s a number of Rat cards here, largely because Kamigawa hadn’t been even spoiled yet and I had always liked cards like Plague Rats and Lab Rats. Black has been through many signature small signature creature types like zombies (and more recently vampires), and I thought that the rats should have a shot. A lot of black’s creatures here are into sacrifice, and cards like Death Contract and Body Exchange play off of this theme as well. Consumer of Rot harkens back to drawbacks like Desecration Elemental, and may not belong at uncommon, but some of my cards were clearly designed with concept first and rarity consideration second (if at all). One Hundred Blind Eyes is probably the card I would be most interested in seeing the art for in black, if not the whole set. Slave to the Moon was my attempt at making a “good” werewolf ages before Innistrad.
Way back in in the fall of 2004, which would be roughly between the end of the first Mirrodin block and the beginning of Kamigawa block and WELL before the formation of The Mana Pool (that was 2007), Brian decided he wanted to try his hand at set design. So that’s just what he did, creating a set of 150 cards. Other than a bit of templating work and updating to include new terminology and keywords, these cards exist exactly as Brian originally created them. It’s an interesting look back at the way sets were designed back then, as well as the way Brian took the old design philosophies in his own direction. Be sure to go check out the White cards too. We hope you enjoy this trip back as much as we do!
Today we’ve got blue. Whereas white had a very strong central theme in high toughness and defense, the cards in blue are not nearly as in sync. There’s a few bounce spells, some card draw, some flying creatures, and some counterspells. The Aether cycle of cards are based around bounce. Otherwise, you’ve got to look to individual cards to get a sense of what was going on. Stubborn Voidmage is pretty silly, but gets worse if combined with things like white’s Armor Rack. Logical Persuasion can be sacrificed at instant speed, which can create some interesting interactions. Baby Whale became a card (Grayscaled Gharial) in Ravnica, but Forced Denial had to wait another year before becoming Cancel in Time Spiral! As always, please leave your thoughts and comments below. Enjoy!
Hey everyone! This is Brian, Lead Rambler of The Mana Pool. I’m here to provide a little background for what you’re looking at today. If you’ve been listening to the podcast for a while, you might remember that I created a Magic set during college. This would have been toward the end of Mirrodin block and before Kamigawa was introduced, so around the fall of 2004. I designed 150 cards to comprise a small set and printed up enough of each (at corresponding rarity levels) to fill around 40 boosters. I intended for the set to be drafted, although the size of our group since then has made it difficult to get 8 people together.
Looking back the almost eight or so years since I created this set, it’s interesting what I see now in the cards, especially given the ways that the game has changed in the meantime. The cards in each color focused on my understanding of what that color is capable of and how in particular it allowed for interaction in our games. That understanding of each color seems almost simplistic in execution to me now- look at white for a prime example. What does white do in this set? Other than pump toughness, not much. Creatures in general seem a little lackluster, but creature power has certainly increased since I made the set. It’s kind of funny to see a creature I created show up in some form or another in real Magic, like Baby Whale becoming Grayscaled Gharial.