Welcome to another edition of the 60 Card Challenge! This is a series of articles where I (Chewie, in case you missed the link up there that says “by Chewie”) discuss my previous inability to have 60 card decks. Since I play almost exclusively multiplayer, I felt that I could get away with having more cards in my deck because I usually had more time to draw out of any problems. Well that’s just sloppy. So a long time ago, I started going through all my decks, determined to get them all down to 60 cards. While I was at it, I kept a record of any changes I made to them, whether it involved getting them down to 60 or not. In fact, I still keep track of changes I make so I can include them in these articles. I decided to start every deck with 22 lands (I know it doesn’t seem like enough but I needed a baseline from which to start, and we are talking multiplayer casual here) and go from there. At the end, I’ll finish up with any lessons I might have learned about the deck, casual deckbuilding in general, or even myself as a player. Now, on to this edition’s deck!
The Deck
I don’t know about you guys, but I really loved the Shadowmoor side of Lorwyn. I mean it, it was awesome. I loved the way it was a twisted image of Lorwyn. I loved the insane things you could do with all the hybrid mana. And I really loved Wither and Persist along with the running gag of -1/-1 counters. When I saw Kulrath Knight I very nearly pooped myself, I’m not gonna lie. What? I’m a grown man, shut up.
Anyway. I thought it was great that I could instantly pacify an opponent’s creature just by giving it a -1/-1 counter. That just seemed like way too much fun, so I proceeded to build a deck around this whole theme. At first, basically everything came from Shadowmoor, since it was the latest block and where the counter theme was strongest. Here’s the deck, before I move on.
…continue reading, “60CC – Scars are Sexy”
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First off, here’s a quick refresher on what the 60 Card Challenge is all about. A long while back, I realized that almost all of my casual multiplayer Magic decks were hovering anywhere from 62-65 cards. That bothered me on a professional level. So I grabbed a pen, a notebook, and my massive box of decks and decided to cut them all down to 60 cards. As a baseline, I would start each deck with 22 land unless I felt it needed more or less after playing. While I was digging through the decks making cuts I also did some updating. I kept a record of all of this, and continue to do so as I make changes. I’ll explain the underlying process behind every change I make. Hopefully there will be some form of lesson to be learned from each deck’s evolution. Okay, refresher over.
Holy crap, another 60 Card Challenge! Now that all the coding issues and advertising deals are fixed, we can continue on with business as usual. You’ll notice all these cards have the nifty little card pop-ups and links to Cardshark where users are selling them. Ain’t technology grand?
Attention! Listen up, rookie! You have just been dropped into the latest 60 Card Challenge of the Dominarian Armed Forces! I am going to whip you into shape or you’ll die trying! You hear me maggot?!?!


