Mike

Mike!

Mike first learned the game from his good friend Gabe around the time of the release of Ice Age. The strong, evocative flavor of the cards (especially several from Fallen Empires, believe it or not) and the depth of strategy (and fun!) in the gameplay got him irreversibly hooked, and he’s been playing continuously ever since.

His role as the “rules guy” started very early on, developing an interest in being able to play the game as well as possible within the realm of what the rules allowed. Though he and Gabe only started with an incomplete recollection of what Gabe had learned from an older kid, a Revised-edition rulebook, and the logical prowess of a couple of 10-year olds, it turned out they weren’t all that far off. When the wonders of the internet were opened to them, Mike was able to study the Comprehensive Rules when it was still less than 50 pages long, and made sure to keep up with it as best he could. Currently, he’s an official DCI-certified Rules Advisor, and is more than happy to help people come to a better understanding of the game whenever he can. If you see someone in our forums with the handle “Rhadamanthus” giving advice and answering questions, that’s him.

Playing with and learning from other players his own age almost exclusively during those first several years had a lasting impact on Mike’s deckbuilding strategies. His choices of cards and themes are still very strongly influenced by the general philosophy (first learned from Gabe) of “not every card is good, but pretty much any card can be made good”, sometimes at the expense of using “better” cards or making a “stronger” deck. With all those kids also looking to get an edge by trying things none of the others had ever thought about before, there’s also a strong rogue streak in Mike’s thinking, especially when it comes to competitive formats. Though he definitely hasn’t won as many games over the years as he would have by building and playing in a more conventional manner, he wouldn’t trade the fun of those games for anything.

Out of the Deck Box – Quest for Ula’s Temple

Magic, of course, is a game about wizardly combat. What really sets it apart from Saruman and Gandalf shouting power words and throwing thunderbolts at each other, however, is the significant role creatures play in the game. Though I do play some spell-based control from time to time, there’s really just nothing quite as satisfying as sending a motley squad of Giants, Birds, Elephants, and Barbarians across the battlefield to punch, claw, stomp, and stab their way to victory. As fun as the regular creatures are, the bigger ones are even better (I still remember a time when Craw Wurm was truly awe-inspiring), and the fun factor really tops out when you can get those big creatures for cheap or nearly free (Elvish Piper and Reanimate are the go-to examples, but have you ever pulled off Urborg Panther / Feral Shadow / Breathstealer into Spirit of the Night? I highly recommend it).

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Why Didn’t I See This Coming? – June 2011 Bannings

Jace & Stoneforge Banned

I read the big news while taking a short break at work this morning:  Jace, the Mind Sculptor and Stoneforge Mystic are officially banned in Standard.  Caw Blade and its variants have been swiftly crippled, with little to no chance of recovery, and Blue/X decks across the board just got measurably weaker.  There’s been a lot of talk and speculation for months, but to be honest with you, I really didn’t think it would end this way.  To be doubly honest with you, I really didn’t think very much about it at all. Continue reading »

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Out of the Deck Box – Killer Instinct

Killer InstinctThe most interesting and entertaining thing about Magic, besides actually playing the game, is building new decks and then tinkering with them as you come up with new and better ideas. There’s one deck I have, one of my personal favorites actually, that has a particularly interesting story in this regard. To start with, I didn’t actually build it. In fact, except for 3 old precons I’ve heavily customized (2 of them only have some basic land left over from the originals), it’s the only deck I own that I didn’t personally build from scratch. Several years ago, my co-host Brian gave me a deck as a birthday present. It was Red and Green, with several big beefy creatures and multiple odd little themes going on inside. The way the deck was built was pulling it in a number of different directions, but I think Brian did that on purpose to give me a choice of starting points for further customization.

The story of the first major evolution of the Killer Instinct deck can be found in an old article I wrote for CardShark. It didn’t take long for it to become one of my core “signature” decks. I love playing it, and other players in the game usually find it amusing as well. As great as the deck feels, there was still a little something that bothered me about it. Here’s a more recent snapshot:
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This Modern Age We Live In

In today’s Latest Developments article, Tom LaPille eschews the ”Mana Week” theme to spend some time describing an experimental new format:  Modern.  It’s defined as including all core, base, and expansion sets printed from Eight Edition onward (minus a banned list given in the article) – essentially all of Magic since the switch to the new card frames.  Now I had already heard about the format when the participants in the Community Cup were announced, and my first response to this news was probably the same as many of you out there:  “Yeah, okay.  I guess that’s interesting, but whatever”.  After reading Mr. LaPille’s article and giving it a little more thought, however, it started to sound more and more worthwhile. Continue reading »

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Mike’s SCG Open Series: Charlotte Report

Sarkhan - y u mad tho?
So as you may have heard, Brian and I went to the Star City Open in Charlotte, NC. I got up early and met him at his house, where I found he had made some biscuits and bacon for breakfast and packed us both a sandwich and some snacks for lunch. So yes, Brian is great and the day got off to a great start. We had a nice ride down to Charlotte, and when we got there I recognized several familiar faces from the shops in Kernersville, Greensboro, and even back home in Hillsborough. After registering my name and borrowing a pen from Brian (somehow I never remember to bring a pen), I logged the following decklist:

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