Every deck starts with a plan, but sometimes our natural inclination to be massive screw-ups gets the best of us. We could have started with a pretty great list, but a series of many small tweaks and changes over a period of time have ruined something fundamental that was making the deck work, or the deck could have just been bad to begin with, and we never figured out what the problems were. Either way, there often comes a time when a deck just gets laughably bad and the builder needs to take action to fix that, and that could mean anything from subtle adjustments here and there to tearing it down and starting all over again. I don’t know if “Fix That Deck!” will become a regular feature here, but I do know it’s a common enough experience among all players and deckbuilders that it has some potential.
The Set-Up
When I first got into the Commander format (still known as EDH at the time), I decided to go in relatively hard. My very first deck was a Scion of the Ur-Dragon build, focused on rolling up with the namesake as often as possible and casting cool dragons when he was otherwise indisposed. The format was a blast, and I looked forward to building my next deck, waiting for inspiration to strike me. …continue reading, “Fix That Deck! – Fumiko the Lowblood”
Posted in
Tags:
Magic, of course, is a game about wizardly combat. What really sets it apart from 
The most interesting and entertaining thing about Magic, besides actually playing the game, is building new decks and then tinkering with them as you come up with new and better ideas. There’s one deck I have, one of my personal favorites actually, that has a particularly interesting story in this regard. To start with, I didn’t actually build it. In fact, except for 3 old precons I’ve heavily customized (2 of them only have some basic land left over from the originals), it’s the only deck I own that I didn’t personally build from scratch. Several years ago, my co-host Brian gave me a deck as a birthday present. It was Red and Green, with several big beefy creatures and multiple odd little themes going on inside. The way the deck was built was pulling it in a number of different directions, but I think Brian did that on purpose to give me a choice of starting points for further customization.


