Chewie
Lots of people have asked about the decks I played at Grand Prix Charleston. So I decided to put them all up here so everyone will leave me the hell alone for all to see. Since I was going to be there representing MTGCast, I decided that I wanted to play some decks provided by the various and sundry podcasters on the network! So I poked around and begged for things, and came up with a handful of lists I liked. I ended up with three decks for Standard, three decks for Commander, and two Pauper decks.
Commander
Might as well get this over with. These decks were not inspired by anyone else, I just picked three of my favorites and played them. I had the Spirit of the Night deck, the Johan deck, and of course my Kaervek the Merciless deck. Those have all been discussed elsewhere, thus the links. Click on them and be amazed! That was easy, now let’s check out the poor man’s cards!
*I still totally stole this from Jungle Rat Rob, one of the hosts of The Retro League podcast. If you’d like more information on why this name is so awesome, you should just go read the beginning of Part 1.
Hey, look at that, I’m back! I’m attempting to chronicle the evolution of the decks in Duels of the Planeswalkers 2013 as I unlock cards, just to give you an idea of how my brain works when it comes to Magic. A vague and scrambled idea, but still. Last time I stopped when I was halfway through Talrand’s Crosswinds deck. I hit Panoptic Mirror and, looking at my notes sensing a change on the horizon, decided that would be a good place to insert a break.
*This name was completely stolen from Jungle Rat Rob, one of the hosts of The Retro League and the man responsible for our first three audio montages. It was just too good not to blatantly rip off (thanks Rob!). As for why it’s really cool, the Drake Equation is used to estimate the number of extraterrestrial civilizations in our galaxy that could potentially communicate with us. As you may or may not know, I have a degree in physics and have always been fascinated with anything astronomical in nature, so…I’m a dork and this is awesome. Shut up, don’t judge me.
It’s that time again! I’ve been playing Duels of the Planeswalkers 2013 and charting how the decks change as cards are unlocked. After burning through Chandra’s deck last time, I needed a change of pace. So I went with red’s polar opposite and picked up Talrand’s blue deck. It actually started out as a fair amount of fun to play, contrary to what one listener whose name is lost to the aether (I honestly can’t remember who said it) told me. Here’s the deck in its initial form:
I love me some Duels of the Planeswalkers. I played the hell out of the first two, and this latest one is proving to be no exception. In fact, this one might be more fun with the new Encounters. Those things are a blast. Since I don’t play all that much Magic (yeah yeah I know – “but you have two weekly Magic podcasts, how do you do that without playing?” Think of sportscasters or something and you’ll figure it out), I really enjoy these games more than I probably should.
Because the game is so much fun and really helps kick my brain back into Magic mode, I wanted to exploit that for some content here on the site. I mean, I thought I might give you some idea of how my brain works by explaining how I edited these decks as I unlocked cards. To be honest, this is actually more of a writing exercise for me to get back into the groove of writing and thinking about Magic, but hopefully you’ll enjoy it as well. I really hope you do, because I plan on doing one for every deck in the game! Possibly more than one for each deck, since there are a LOT of cards to unlock. Let me know what you think.
Here’s the card pool that came from the Deckbuilder’s Toolkit in Episode 240. I’m not gonna link or add card image popups to any of these, because that would take forever. What would you do with this pool anyway?
White
Creatures
2x Attended Knight
Cathedral Sanctifier
Chapel Geist
2x Crusader of Odric
Elgaud Inquisitor
Fiend Hunter
Goldnight Redeemer
Griffin Protector
Guardians of Akrasa
Niblis of the Mist
Seraph of Dawn
Silverchase Fox
Village Bell-Ringer
Voice of the Provinces
Non-Creatures
2x Bonds of Faith
Captain’s Call
Cloudshift
2x Commander’s Authority
Cursebreak
2x Gather the Townsfolk
2x Glorious Charge
Intangible Virtue
Lingering Souls
Oblivion Ring
2x Pacifism
Ray of Revelation
Safe Passage
Séance
Urgent Exorcism
Blue
Creatures
2x Archaeomancer
Deranged Assistant
Fettergeist
Fog Bank
2x Gryff Vanguard
Jace’s Phantasm
Kraken Hatchling
Lantern Spirit
Mist Raven
Nephalia Seakite
Niblis of the Breath
Scroll Thief
Stern Mentor
Stormbound Geist
Tower Geist
Undead Alchemist
Vedalken Entrancer
Watercourser
2xWelkin Tern
Non-Creatures
Artful Dodge
Chill of Foreboding
3x Curse of the Bloody Tome
Divination
Dreadwaters
Dream Twist
2x Encrust
Essence Scatter
Ghostly Touch
2x Mind Sculpt
Negate
Peel from Reality
Talrand’s Invocation
Thought Scour
Black
Creatures
Abattoir Ghoul
Bloodhunter Bat
Driver of the Dead
Duty-Bound Dead
Falkenrath Torturer
Liliana’s Shade
Markov Patrician
Ravenous Rats
Seachlight Geist
Skirsdag Flayer
Vampire Interloper
Vampire Nighthawk
Tormented Soul
Non-Creatures
Bump in the Night
Dead Weight
Duress
Essence Drain
Ghoulcaller’s Chant
Maw of the Mire
Moan of the Unhallowed
2x Murder
Sign in Blood
Victim of Night
Vile Rebirth
Red
Creatures
Bladetusk Boar
Falkenrath Exterminator
Fire Elemental
Forge Devil
Gang of Devils
Heirs of Stromkirk
Hinterland Hermit // Hinterland Scourge
Mogg Flunkies
Pitchburn Devils
Rummaging Goblin
Russet Wolves
Scourge of Geier Reach
Torch Fiend
Village Ironsmith // Ironfang
Non-Creatures
Brimstone Volley
Burning Vengeance
Dangerous Wager
Demolish
Krenko’s Command
3x Pillar of Flame
Searing Spear
Traitorous Blood
Volcanic Geyser
Green
Creatures
Acidic Slime
Ambush Viper
2x Arbor Elf
2x Avacyn’s Pilgrim
2x Bond Beetle
3x Borderland Ranger
Briarpack Alpha
Centaur Courser
Elderscale Wurm
2x Elvish Visionary
Geist Trappers
Hamlet Captain
Hollowhenge Beast
Hollowhenge Scavenger
Lumberknot
2x Mwonvuli Beast Tracker
2x Pathbreaker Wurm
2x Roaring Primadox
2x Timberland Guide
Ulvenwald Tracker
Wildwood Geist
Woodland Sleuth
Yeva’s Forcemage
Young Wolf
Non-Creatures
Farseek
Grounded
Joint Assault
Natural End
Prey Upon
Ranger’s Path
Titanic Growth
Travel Preparations
Artifacts
Cellar Door
Cobbled Wings
Ghoulcaller’s Bell
2x Heavy Mattock
Ring of Valkas
Scroll of Avacyn
Lands
5x Evolving Wilds