Tournament reports, opinion pieces, guest articles, and whatever else we have that doesn’t really fit into any other category end up here.
Considering the fact you’re reading about Magic: The Gathering on the internet, you’re probably already aware of a very interesting bit of news about the upcoming M14 Core Set. The storied tribe of Slivers is back in the game with brand new cards, an updated design philosophy, and revamped art and style guidelines. As with any New Thing referencing an Old Thing the news has inspired tons of conversation since first being announced, and it’s easy to find vivid and vocal opinions across the entire spectrum, from “Hooray, Slivers forever!” to “BOOO! LAME!”
Dragon’s Maze, the final set in the hugely popular Return to Ravnica block, draws nigh. Already we’ve heard about shockland re-reprints, a guild versus guild footrace, and at least 10 new multicolor legends to fuel the Commander fire.
The prerelease for Dragon’s Maze is set for April 27-28, so be sure to check with your local store about specific times and entrance fees. The one card you know you’ll get (although you can’t play with it this time)? Maze’s End. It’s a little funny to me that the first card you get upon “entering” the Maze is, in fact, the very end of the Maze. That aside, Maze’s End is a very interesting card to touch upon, so I’m going to be covering it in a two-part article series.
Lots of people have asked about the decks I played at Grand Prix Charleston. So I decided to put them all up here
so everyone will leave me the hell alone for all to see. Since I was going to be there representing MTGCast, I decided that I wanted to play some decks provided by the various and sundry podcasters on the network! So I poked around and begged for things, and came up with a handful of lists I liked. I ended up with three decks for Standard, three decks for Commander, and two Pauper decks.
Might as well get this over with. These decks were not inspired by anyone else, I just picked three of my favorites and played them. I had the Spirit of the Night deck, the Johan deck, and of course my Kaervek the Merciless deck. Those have all been discussed elsewhere, thus the links. Click on them and be amazed! That was easy, now let’s check out the poor man’s cards!
*I still totally stole this from Jungle Rat Rob, one of the hosts of The Retro League podcast. If you’d like more information on why this name is so awesome, you should just go read the beginning of Part 1.
Hey, look at that, I’m back! I’m attempting to chronicle the evolution of the decks in Duels of the Planeswalkers 2013 as I unlock cards, just to give you an idea of how my brain works when it comes to Magic. A vague and scrambled idea, but still. Last time I stopped when I was halfway through Talrand’s Crosswinds deck. I hit Panoptic Mirror and,
looking at my notes sensing a change on the horizon, decided that would be a good place to insert a break.
*This name was completely stolen from Jungle Rat Rob, one of the hosts of The Retro League and the man responsible for our first three audio montages. It was just too good not to blatantly rip off (thanks Rob!). As for why it’s really cool, the Drake Equation is used to estimate the number of extraterrestrial civilizations in our galaxy that could potentially communicate with us. As you may or may not know, I have a degree in physics and have always been fascinated with anything astronomical in nature, so…I’m a dork and this is awesome. Shut up, don’t judge me.
It’s that time again! I’ve been playing Duels of the Planeswalkers 2013 and charting how the decks change as cards are unlocked. After burning through Chandra’s deck last time, I needed a change of pace. So I went with red’s polar opposite and picked up Talrand’s blue deck. It actually started out as a fair amount of fun to play, contrary to what one listener whose name is lost to the aether (I honestly can’t remember who said it) told me. Here’s the deck in its initial form: